There are also dogmatic design philosophies that keep people away from the genre. It shouldn't be required to spend hours in a practice mode to get the basics down, or to master the game just to have a good time playing it. Due to their complexity, fighters are no longer as easy to immediately and continually enjoy for first timers as they are for veterans. That, concisely, is what is wrong with fighting games. That's why the genre went into obscurity around the turn of the millennium, and why the spark of live given to it by Street Fighter IV seems to have turned out as little more than a retro fad.įor any game to be popular, it should allow players to immediately enjoy the game regardless of skill level. By ZZZ and derboo - originally posted Jupdated February 19, 2015Īfter Street Fighter II popularized the genre, 2D fighting games have developed the habit of digging themselves into a hole where only the hardest of the hardcore would really follow them.
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